Unreal Auto Layered landscape material with manual painting - UE4 Open World Tutorials #6



This is part 6 of the tutorial series I am doing on how to create an open world game with unreal engine. 
In this episode, how to create an automatic landscape material with ground slope based material layer blending and how to override and paint custom material layers on top of automatically painted material layer.

Following video explains the main process you have to follow and only the things which require additional explanations are explained in the article. 





Material Code : Slope based layer blend




Slope layer blending material


Material Function : MF_Layer



Material Function



Material Instance 



Output




Those are the points i thought would require further explanations. 
Thank you for reading the article, Feel free to raise any concerns here, or in youtube channel or in the following facebook page

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Next : Unreal Height based material layer blending - UE4 Open World Tutorials #7

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