This is part 12 of the tutorial series I am doing on how to create an open world game with unreal engine.
In this episode, i'll explain how to fade the intensity of the normal map we have used for the landscape material layers with the distance. So, in the nearby region, it would have normal maps in full intensity and in further, it will be faded away.
Following video explains the main process you have to follow and only the things which require additional explanations are explained in the article.
Landscape Material function : MF_Layer
Highlighted area represents the normal map fading part.
Landscape Material
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Next : Unreal Material Functions - Exposing Parameters - UE4 Open World Tutorials #13
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