Unreal Landscape Grass Output - Erasing Grass - UE4 Open World Tutorials #15

This is the part 15 of the tutorial series I am doing on how to create an open world Game in unreal engine.
In the previous part, we created a landscape grass output which can spawn grass and some other bush type meshes based on the landscape material layer painted. This time, let's implement a method to erase those automatically spawned grass meshes wherever we need. Because, ability to remove grass wherever we need is essential in level design process. 

Following video explains the main process you have to follow and only the things which require additional explanations are explained in the article.

Landscape Material with No grass layer. 

Highlighted area represents the changes i have done compared to last material we had.

Landscape material layers

Thank you for reading the article, Feel free to raise any concerns here, or in youtube channel or in the following facebook page. 

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Next :


  1. how can i get that "sample" node?

  2. https://answers.unrealengine.com/questions/974849/i-created-a-landscape-material-and-i-want-to-add-g.html


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