World machine to Unreal Engine - UE4 Open World Tutorials #8

This is part 8 of the tutorial series I am doing on how to create an open world game with unreal engine. 

In this episode, i'll explain how to create a landscape in unreal with a heightmap file exported from world machine. 

Following video explains the main process you have to follow and only the things which require additional explanations are explained in the article. 

World Machine 

Setup world machine parameters to mach with unreal engine parameters as in following image

World machine device network

Generate the heightmap file in world machine and import it into unreal

Importing height-map into unreal engine

to learn about the material we have used here, refer to previous articles

Download heightmap file here

Those are the points i thought would require further explanations. 
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Next : Unreal Material Function Texture Inputs - UE4 Open World Tutorials #9