Procedural Environments - Cliffs - UE4 Tutorials #310

-- Project Files : In this episode, I am going to create a procedural cliff system. The cliff will be created by placing cliff meshes as instance static meshes along a specified spline. As the spline is edited, cliff will be automatically adapted and changed to folow the path specified by the spline. Support my work here : #CodeLikeMe #unrealengine #ue4 -- #CodeLikeMe