Static vs Instanced Static Meshes - UE4 Tutorials #311

-- Project Files : https://ift.tt/2Lx0aN3 In this episode, I am going to setup an experiment to see the advantage of using instanced static meshes instead of normal static meshes in the level. I am going to compare the frame rate and how does the draw call count increase as I increase the number of meshes placed on the game level in each type. #CodeLikeMe #unrealengine #ue4 -- #CodeLikeMe

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