Unreal Blending Foliage Meshes With Landscape - UE4 Tutorials #309

-- Project Files : https://ift.tt/2Lx0aN3 When we place meshes such as trees or rocks or anything as a standard static mesh or a foliage, when the materials of two objects don't match, there will be a clear seam in the place the mesh and the landscape intersect. This doesn't look very good for a game. Today, I am going to show you a way to smoothly blend the mesh and the landscape using pixel depth offset and dithered temporal AA nodes in material. Support my work here : https://ift.tt/2ZGVYUh #CodeLikeMe #unrealengine #ue4 -- #CodeLikeMe

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