Unreal Procedural Roads and Bridges II - UE4 Tutorials #313

-- Project Files : https://ift.tt/37yLirY In the last episode, We implemented a system which can procedural generate roads and bridges by placing instanced static meshes along a path define by a spline in unreal engine 4. But it had some shortcomings when we curve the spline. Today, I am going to fix those issue and improve the procedural road/bridge system. #CodeLikeMe #unrealengine #ue4 -- #CodeLikeMe

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