Unreal Procedural Roads and Bridges - UE4 Tutorials #312

-- Project Files : https://ift.tt/2Lx0aN3 In this episode, I am going create a blueprint that can automatically create a road, or a bridge, or a fence, wall or anything in similar nature by automatically laying out mesh components as instanced static meshes along a spline. We can change the spline anytime we want and the road will be automatically adjusted to that. The special thing about this system is not just the road mesh, but also things like the fences on the side of the road, and light poles, trees or anything can be placed automatically. This procedural system will help you to reduce the time you may have to spent on manually placing meshes in the level #CodeLikeMe #unrealengine #ue4 -- #CodeLikeMe

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