Unreal Procedural Walls - UE4 Tutorials #314

-- Project Files : https://ift.tt/37yLirY In the last episode, We implemented a system which can procedural generate roads and bridges by placing instanced static meshes along a path define by a spline in unreal engine 4. Today, I am going to extend the same system to support creating a wall. The difference here is, wall can have different heights on different places based to the terrain. This system will automatically identify that and place wall meshes as required to build the wall. Support my work here : https://ift.tt/33QsFgu #CodeLikeMe #unrealengine #ue4 -- #CodeLikeMe

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