Another disappointing Attempt- An ugly way to share instanced static meshes - UE4 Tutorials #323

-- In last episode, I was trying to figure out a way to share instanced static mesh components between procedural object blueprints to save some draw calls. But I couldn't figure out a proper way to do that. In this episode, I kinda did, but still its a very ugly solution though. So, you will be disappointed if you made to the end of the video. Project Files : -- #CodeLikeMe