Fall Damage - UE4 Tutorials #326

-- Project Files : https://ift.tt/2Lx0aN3 In this episode, I am going to implement fall damage for my character in open world game. Based on the height of the fall, damage amount will be changed. But there will not be any damage for a simple jump. The damaging will start after a certain threshold of the vertical component of the velocity at the moment of impact when the character in landed. This will be measured when the event OnLanded is fired -- #CodeLikeMe