Procedural Crop Field - Editing Individual Instances II - UE4 Tutorials #332

-- Project Files : https://ift.tt/2Lx0aN3 We are working on an advanced procedural foliage spawner which allow us to set the boundaries of the area we want to spawn foliage with a spline. This can be used to create things like crop fields. In last episode, We implemented manual editing for each instance of procedurally placed meshes, but the changes were not persistent when we reaload the map. Today, I am going to make the changes we do persistent. #CodeLikeMe #unrealengine #ue4 #indiegamedev -- #CodeLikeMe

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