Procedural Crop Field - UE4 Tutorials #330

-- Project Files : We are working on an advanced procedural foliage spawner which allow us to set the boundaries of the area we want to spawn foliage with a spline. This can be used to create things like crop fields. In last episode, we found a way to determine the points inside a given boundaries defined by a spline. Today, we are going to place instanced static meshes as crops or plants. #CodeLikeMe #unrealengine #ue4 #indiegamedev -- #CodeLikeMe