Civilian AI - Behavior Tree - UE4 Tutorials #339

-- Project Files : Character model download : Today, i am going to start implementing the civilian AI for my game. First, I will create an AIController class caled AI_Civilian and then I'll create a behavior tree and a blackboard to define the logic for the AI. This behavior tree will be executed through the AI_Civilian blueprint. For now, this simple AI will be able to walk around his current location randomly using MoveTo task in the behavior tree. The MoveTo target location will be set by a custom service called S_SetTargetLocation support my work here : #CodeLikeMe #unrealengine #ue4 #indiegamedev -- #CodeLikeMe