Civilian Character - Movement Blendspace - UE4 Tutorials #338

-- Project Files : Character model download : Today, i am going to start implementing the civilian/npc character for my game. The first step is, I am going to download idle, walk and run animations for the fuse+mixamo created brute character from mixamo and then put them into a single 1D blend-space to simulate continuous transition of speed from 0-600 units with matching animations. Using that blendspace, I'll create a simple animation blueprint for the character skeletal mesh to be used in ch_civillian character blueprint. support my work here : #CodeLikeMe #unrealengine #ue4 #indiegamedev -- #CodeLikeMe