Creating Custom Characters With Adobe Fuse and Mixamo II - UE4 Tutorials #337

-- Project Files : https://ift.tt/2Lx0aN3 I am going to create a custom character to be used as a civilian in the game I am making. To make this character, I am going to use Adobe Fuse cc, which is a free tool to make human characters and Adobe mixamo to rig and animate the character created with adobe fuse. So far, I have completed the character in fuse and exported it to mixamo to rig and animate the character. Now, I am going to import that character into unreal engine with morph targets. Morph targets can be used to make facial expressions and lip syncing for characters. support my work here : https://ift.tt/33QsFgu #CodeLikeMe #unrealengine #ue4 #indiegamedev -- #CodeLikeMe

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