Movement Relative to the Camera

-- In the resident evil style fixed camera system, the angle player looking at the character changes time to time when the camera changes. So, the inputs should work in relation to the current camera angle. When player press move forward button, the character should walk away from camera and with move backward button, usually S in WSAD scheme, character should come towards the camera. I am going to implement this behavior today. -- #CodeLikeMe

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