Procedural Farmland - UE4 Tutorials #354

-- Project Files : In this episode, we are going to rework on our editor utility system we developed to allow editing each individual instance of procedurally placed objects using procedural object tool we developed in previous episodes. Initially we designed this procedural element editor to support a single mesh for each procedural element. After introducing mesh variations, this system is broken. We are going to fix that problem today and restore its functionality. support my work here : #CodeLikeMe #unrealengine #ue4 #indiegamedev -- #CodeLikeMe