Procedural Fence - Random Meshes - UE4 Tutorials #345

-- Project Files : Today, I am going to do some modification to the procedural object blueprint I have used to create the procedural farm and the procedural fence around the farm in previous episode. This modification will allow the system to randomly select a mesh from an array of available meshes to place along the spline. support my work here : #CodeLikeMe #unrealengine #ue4 #indiegamedev -- #CodeLikeMe