Modular Characters and Animations in unreal engine

-- This is to cover a request I got from one of the patrons. Last time we created a character with a modular approach where the character head, lower body and upper body are different skeletal mesh components as for customization purposes. But with this system, we had some animation synchronization issues. I am going to see how to solve those issues today with master pose component. support my work : -- #CodeLikeMe