Modular Characters and Animations in unreal engine

-- This is to cover a request I got from one of the patrons. Last time we created a character with a modular approach where the character head, lower body and upper body are different skeletal mesh components as for customization purposes. But with this system, we had some animation synchronization issues. I am going to see how to solve those issues today with master pose component. support my work : https://ift.tt/33QsFgu -- #CodeLikeMe

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