Safely Destroy Actors When Out Of Range and Not On Screen - UE4 Tutorial #385

-- Project Files : In this episode of unreal engine open world series, I am going to create a system to destroy the NPC characters who are far away from the player more than a certain threshold safely. that means, even if they are far away, if the player can see them in distance, they won't vanish, they will only vanish once they are out of players camera frustum. That means only when they are not being rendered in the screen. for this I am going to check the distance and was Recently Rendered nodes. support my work : Like my facebook page for more content : Follow me on twitter : Follow me on reddit : #CodeLikeMe #unrealengine #ue4 #indiegamedev -- #CodeLikeMe