Safely Destroy Actors When Out Of Range and Not On Screen - UE4 Tutorial #385

-- Project Files : In this episode of unreal engine open world series, I am going to improve my character jumping to a predictive jumping system. That means, when the character jumps, it already knows where it is going to land if there is something blocking , or if there is simply a ledge or something, character will jump up to a calculated point to climb up that part and move swiftly. support my work : Like my facebook page for more content : Follow me on twitter : Follow me on reddit : #CodeLikeMe #unrealengine #ue4 #indiegamedev -- #CodeLikeMe