Safely Destroy Actors When Out Of Range and Not On Screen - UE4 Tutorial #385

-- Project Files : https://ift.tt/2Lx0aN3 In this episode of unreal engine open world series, I am going to improve my character jumping to a predictive jumping system. That means, when the character jumps, it already knows where it is going to land if there is something blocking , or if there is simply a ledge or something, character will jump up to a calculated point to climb up that part and move swiftly. support my work : https://ift.tt/2ZGVYUh Like my facebook page for more content : https://ift.tt/36rrt52 Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://ift.tt/2Tb5SYT #CodeLikeMe #unrealengine #ue4 #indiegamedev -- #CodeLikeMe

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