Unreal Survival #2 - HUD (Hunger, Hydration, health)

-- In this episode of unreal engine survival series, I am going to start implementing three basic concepts in the game, Hunger , Hydration Level and health. When the hunger bar is depleted, the character has to eat food. When the hydration bar is depleted, character has to find water and drink. And health represents the general health level of the character. If the character goes hungry, health will start depleting, if the character dehydrated, health will start to deplete. If the healthbar is fully depleted, the character will die. In this episode, I am going to implement the required hud elements to represent these concepts in the game. Like my facebook page for more content : https://ift.tt/36rrt52 Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://ift.tt/2Tb5SYT #CodeLikeMe #unrealengine #ue4 #indiegamedev -- #CodeLikeMe

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