Aerial Takedown / Air Assassination in Unreal Engine Part II

-- Project Files : https://ift.tt/2yiS8Fa In this episode, I am going to continue with the aerial takedown system I worked on last episode. Today, I am going to work on detecting the enemy part and highlighting the enemy to show the player that an aerial takedown can be performed on that particular enemy. Support my work : https://ift.tt/33QsFgu Like my facebook page for more content : https://ift.tt/36rrt52 Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://ift.tt/2Tb5SYT #CodeLikeMe #unrealengine #ue4 #indiegamedev -- #CodeLikeMe

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