Aerial Takedown / Air Assassination in Unreal Engine Part II

-- Project Files : In this episode, I am going to continue with the aerial takedown system I worked on last episode. Today, I am going to work on detecting the enemy part and highlighting the enemy to show the player that an aerial takedown can be performed on that particular enemy. Support my work : Like my facebook page for more content : Follow me on twitter : Follow me on reddit : #CodeLikeMe #unrealengine #ue4 #indiegamedev -- #CodeLikeMe