Double Takedown/Secondary kill in Unreal Engine

-- Project Files : This is a continuation of the aerial takedown system I worked on before. This time, I am going to implement a double takedown system. When there is another enemy near the first enemy that we do the aerial takedown, we can quickly perform a secondary kill on the other enemy. Somewhat inspired by assassins creed games double takedown/secondary kill systems. aerial takedown: Support my work : Like my facebook page for more content : Follow me on twitter : Follow me on reddit : #CodeLikeMe #unrealengine #ue4 #indiegamedev -- #CodeLikeMe