Double Takedown/Secondary kill in Unreal Engine

-- Project Files : https://ift.tt/30mcMQc This is a continuation of the aerial takedown system I worked on before. This time, I am going to implement a double takedown system. When there is another enemy near the first enemy that we do the aerial takedown, we can quickly perform a secondary kill on the other enemy. Somewhat inspired by assassins creed games double takedown/secondary kill systems. aerial takedown: https://youtu.be/abP1Gt7eXP4 Support my work : https://ift.tt/33QsFgu Like my facebook page for more content : https://ift.tt/36rrt52 Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://ift.tt/2Tb5SYT #CodeLikeMe #unrealengine #ue4 #indiegamedev -- #CodeLikeMe

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