Procedural Movement Animations System for 4 legged characters - Part 2

-- Project Files : Part 1 of this series in the procedural animations system for 4 legged characters I worked on aligning the character to the ground with an angle, along the characters forward angle. That means, it doesn't take into account of the ground angle between left hand and right hand of the character. Only the difference in vertical level between forward and back legs. Today, i am going to improve it so that the front legs will also align to the ground along the right angle of the character. Support my work : Like my facebook page for more content : Follow me on twitter : Follow me on reddit : #CodeLikeMe #unrealengine #ue4 #indiegamedev -- #CodeLikeMe