Unreal Survival #10 - Load Last Checkpoint

-- Project Files : https://ift.tt/36RYMPy In this episode of unreal engine survival series, I am going to improve the load game function to start the game from the last saved checkpoint. For this, I am going to implement a level manager class which handles the restoring the character state, transform and progress based on the checkpoint . Character properties such as health, hydration, hunger will be saved into a save file which will be loaded in the next time when the game is started to restore the state of the game. Save game and load game functions will be implemented in the gameinstance blueprint and the game will be saved when the character sleep and wil be loaded when the game starts next. Support my work : https://ift.tt/33QsFgu Like my facebook page for more content : https://ift.tt/36rrt52 Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://ift.tt/2Tb5SYT #CodeLikeMe #unrealengine #ue4 #indiegamedev -- #CodeLikeMe

Comments