Unreal Survival #11 - Switching Injured/Fit states

-- Project files : https://ift.tt/2NhaL08 In this episode of unreal engine survival tutorial series, I am going to implement a way to switch the character state between injured/weak and fit/regular state. when the character is in the injured or weak state, the walking speed will be slower and the animations will be different to show the weakness of the body. In the fit or regular state, the character can run and the speed will be normal. Also the animations are regular walk, run animations. The injured state will be activated if the character start from the very beginning of the game, when the character is laying on the shore in a weak state. Once character drink water and sleep, the character will be healed and fit state will be restored. Support my work : https://ift.tt/33QsFgu Like my facebook page for more content : https://ift.tt/36rrt52 Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://ift.tt/2Tb5SYT #CodeLikeMe #unrealengine #ue4 #indiegamedev -- #CodeLikeMe

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