Horror Character Controls - Part 2 [Smooth Movement Transition and Camera Switching]

-- This is part 2 of 3 in mini series I am doing on Horror character and camera controls. This series is based on a patreon request. I am working on few camera controls and character controls topics suitable for a horror corridor/rail camera type of a project. In this part, I am going to work of two things. First one is, if my character look up, down or left right all the way to the limit, I'm gonna keep that rotation without slowly turning it back to normal rotation. secons part is, I'm gonna work on smoothing out the character movement when camera is switched. That means, as this ssystem is based on rail camera system, as the character walks, in certain positions, camera will be switched. When that happens, as the movement is relative to the camera direction, it can take sudden turns. I'm going to fix that issue today. Support my work : https://ift.tt/33QsFgu Like my facebook page for more content : https://ift.tt/36rrt52 Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://ift.tt/2Tb5SYT #CodeLikeMe #unrealengine #ue4 #indiegamedev -- #CodeLikeMe