Unreal Locomotion with Rootmotion - Part 2 [Toggle Run & Walk]

-- project files : https://ift.tt/38u8QyP This is the part 2 of rootmotion based locomotion system I am working on in unreal engine. Usually, the character movement in unreal is handled by adding movement inputs. The problem in this approach is, we have to match the animation speeds manually to actual movement speed of the character. In the previous part of this mini series (https://youtu.be/YtWbl50Jwwc), I implemented a 2d blendspace with rootmotion enabled animations and implemented a locomotion system that drive the character based only on rootmotion, without using movement inputs. Today, I am going to improve the same system to support toggle walk and run and also to orient the character to the movement direction. Support my work : https://ift.tt/33QsFgu Like my facebook page for more content : https://ift.tt/36rrt52 Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://ift.tt/2Tb5SYT #CodeLikeMe #unrealengine #ue4 #indiegamedev -- #CodeLikeMe

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