Unreal Pedestrian System - Part 2 [Defining Pedestrian Paths]

-- Project Files : https://ift.tt/2ZDilZX This is the part 2 of the mini series I am doing on a pedestrian system in unreal engine. In previous episode, I implemented a special blueprint to define a point that NPC pedestrian AI characters can go to. Today, I am going to implement a spline based system which allows us to create a network of paths which can take by pedestrians. In this way, we can make the pedestrians to walk on sidewalks and zebra crossings without walking on the middle of the streets or anyplace that pedestrians not meant to walk. After that, I am going to address topics such as how to spawn pedestrians only around players visible area, how to pool characters..etc. Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Support my work : https://ift.tt/33QsFgu Like my facebook page for more content : https://ift.tt/36rrt52 Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://ift.tt/2Tb5SYT #CodeLikeMe #unrealengine #ue4 #indiegamedev -- #CodeLikeMe

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