Unreal Sidescroller - Armed/Unarmed Locomotion animation blendspace change

-- Project Files : https://ift.tt/3h1cWlu In this episode of the unreal engine side scroller project, I am going to show you how to switch the animation blendspace used for the locomotion of the character when the character equip the weapon. This blendspace change is required because when the weapon is in the hand, character should have a different set of movement animations to express the difference of character state in the game copared to unarmed, relaxed mode. Support my work : https://ift.tt/33QsFgu Like my facebook page for more content : https://ift.tt/36rrt52 Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://ift.tt/2Tb5SYT #CodeLikeMe #unrealengine #ue4 #indiegamedev -- #CodeLikeMe

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